Super Fun 21 Blackjack Rules and Gameplay
Essentially, Super Fun 21 follow the same standard rules of any other blackjack game. That is to say, the player is up against the dealer with the aim of the game to get as close to 21 as possible. Exceeding 21 means automatically losing the round. It is known as going bust. Just like in standard blackjack, all picture cards (Jack, Queen, King) are worth 10 whilst Aces can be worth either 1 or 11. Thus, in order to form Blackjack– the strongest hand in the game – players must match an Ace with a 10-value card.
Before a round starts, the dealer calls for all bets and side bets to be placed. Once the betting has been completed, the dealer proceeds to serve two face up cards to the player and takes a face up card and face down card themselves.
If the dealer’s face up card is an Ace, the player can place an Insurance Bet that costs half their stake. Essentially, the Insurance Bet is successful if the dealer has Blackjack, giving the player back their stake with a 2:1 payout. If the dealer’s face up card is a 10-value card, they will check for blackjack. If they have blackjack, the player losses the round – unless they also have blackjack.
If the dealer does not have blackjack, the round continues as usual. The reason for doing this is to speed up the round and not let the player wager more if they will lose the round to a dealer blackjack hand. During the round, the player can take one of these actions:
- Hit – the player takes an additional card to their hand. There is no limit as to how many cards the player can take, but they must remain cautious not to exceed 21.
- Stand – the player is happy with their hand and does not take on any additional card.
- Double Down – the player decides to double their bet and receive just one more card to their hand. In almost every version of Blackjack, this is only allowed after receiving the two initial face up cards. However, in Super Fun 21, the player can double down at any time.
- Surrender – the player decides to abandon their bet in return for half their stake back. Most games only allow this after the two initial face up cards are dealt. In Super Fun 21, the player can surrender at any point, even after Doubling Down.
- Split – the player has received a pair and decides to split them into two separate hands, doubling their bet in the process. Each hand is played independently, and it is even possible to split them again – up to four times in fact. In Super Fun 21, it is possible to split four times, split aces more than once, hit, surrender and even double down. This gives the player far more leeway than standard blackjack games.
At the end of the player’s turn, the dealer has to play. They initially reveal their face-down card, showing their total hand value. If their hand is worth 16 or lower, they will hit. If their hand is 18 or higher, they will stand. If the dealer has a hard 17 (a 17 without an ace in it) they will stand. If the dealer has a soft 17 (a 17 with an ace in it) they will hit.
The payout for Super Fun 21 is slightly different to standard blackjack. If the dealer’s hand is stronger than the player’s, the round is lost. Likewise, if the player’s hand is higher than the dealer’s (without going bust), the round is won and paid at 1:1. The player wins if their hand is 21 made up of 5 cards, paying 2:1. If the player and dealer’s hand are equal in strength, the bet is returned as a push. If the dealer has Blackjack, it wins even money at 1:1. Unless, the player has a suited diamond Blackjack combination, in which case the payout is 2:1. If the player has six or more cards, without going bust, they automatically win, regardless of the dealer’s hand.
Super Fun 21 Characteristics
To make matters easier, we have included the main differences between standard blackjack and Super Fun 21:
- Player blackjack always wins
- Blackjack pays 1:1 unless when suited diamonds, in which case it pays 2:1
- Split aces can be hit, doubled, re-split or surrendered
- Pairs can be split up to four times
- Doubling Down is available at any point of a round
- Surrendering is available at any point of a round
- Six cards without going bust automatically wins
- Using 5 cards to make exactly 21 pays 2:1
How to Use Super Fun 21 Basic Strategy
Following Super Fun 21 basic blackjack strategy will certainly improve your chances of winning. The strategy shows you what to do based upon the player’s two face-up cards and the dealer’s face-up card. It is a mathematical approach that is based on statistics to give the player an ideal scenario of how to play each and every hand possibility. The strategy can be split into three different sections: hard hands, soft hands and pairs.
Hard Hands
If your hand does not contain an Ace, it is considered a Hard Hand. Here is how to play with hard hands:
- Hit if your hand is worth anything up to 8
- Double Down if your hand is worth 9 and the dealer is showing a 3 to 6, otherwise, Hit
- Double Down if your hand is 10, unless the dealer shows 10, in which case, Hit
- Always Double Down on 11
- Hit on 12 unless the dealer shows 3 to 6, in which case, Stand
- Stand on 13 or 14 if the dealer shows 2 to 6, otherwise, Hit
- Stand on 15 if the dealer shows 2 to 6, surrender if 10 or A is show, otherwise, Hit
- Stand on 16 if the dealer shows 2 to 6, surrender if 9, 10 or A, otherwise, Hit
- Stand on 17 unless dealer shows an Ace, in which case, Surrender
- Stand on 18 or more
Soft Hands
The second type of hands are those which have an ace in them.
- Hit a soft 13
- Double Down a 14 and dealer shows 6, otherwise Hit
- Double Down a 15 and dealer shows 5 or 6, otherwise Hit
- Double Down a 16 and the dealer shows 4 to 6, otherwise Hit
- Double Down a 17 and the dealer shows 3 to 6, otherwise Hit
- Double Down an 18 and the dealer shows 3 to 6. Stand if 2, 7 or 8 are shown, otherwise Hit
- Stand on soft 19 unless dealer is showing a 6, in which case, Double Down
- Always stand on 20
Pairs
In case you are dealt two cards with equal value, here is what you should do.
- Pair of 2s: Hit unless the dealer shows 2 to 7, in which case, Split
- Pair of 3s: Hit unless the dealer shows 3 to 7, in which case, Split
- Pair of 4s: Hit unless the dealer shows 5 or 6, in which case, Split
- Pair of 5s: Double Down unless the dealer shows 10, in which case, Hit
- Pair of 6s: Hit unless the dealer shows 2 to 6, in which case, Split
- Pair of 7s: Split if the dealer shows 2 to 7, otherwise, Hit
- Pair of 8s: Split unless dealer shows an Ace, in which case, Surrender
- Pair of 9s: Split – unless the dealer shows 7, 10 or Ace, in which case, Stand
- Pair of 10s: Stand
- Pair of Aces: Split them